Spoilers ahead: for the puzzle and the movies/games
This post assumes you've already solved the puzzle. It reveals all categories and their connections, and discusses plot details, endings, and spoilers for featured movies/games throughout.
Partway through today's puzzle I noticed that the four groups (Easy, Medium, Hard, Tricky) had no thematic categories. No "games with talking animals" or "launch titles" or "games built around one mechanic." Every group was a developer. Four groups, four studios. The puzzle was entirely about knowing which games belong to which house, and the tricky group had two games from 2002 and 2003 that many players will have never touched. That's a specific kind of puzzle confidence.
Games: Alan Wake · Control · Quantum Break · Max Payne
Sam Lake is the creative director of Remedy Entertainment, and he wrote the original Max Payne, and he wrote Alan Wake, and Control, and he has been building a connected fictional universe across those games for twenty years. The Alan Wake Expanded Universe is real and canonical and involves an interdimensional entity called the Dark Presence and a federal bureau that investigates paranormal threats and, more recently, a hotel bathroom that serves as a portal between worlds.
Max Payne (2001) invented bullet time for third-person shooters and gave it a character who narrated his own situation with pulp fatalism. The graphical novel cutscenes looked extraordinary for 2001. Alan Wake (2010) put a horror novelist in a Pacific Northwest town where his written fiction was becoming real, flashlight as weapon, darkness as enemy, a story structure that borrowed from episodic television. Quantum Break (2016) was the hybrid television/game experiment: live-action episodes starring Shawn Ashmore and Aidan Gillen playing between game sections. Control (2019) is where Remedy fully committed to the weird: a Brutalist federal building that contains impossible spaces, a protagonist with telekinetic powers, documents that describe things you will never see.
The connected universe became explicit in Control's DLC and then fully confirmed in Alan Wake 2 (2023). Sam Lake plays a character in the fiction he's writing.
Games: Titanfall · Titanfall 2 · Apex Legends · Star Wars Jedi: Fallen Order
Respawn was founded in 2010 by Vince Zampella and Jason West after their departure from Infinity Ward, where they had made Call of Duty: Modern Warfare. The founding team was much of Infinity Ward. Their first game was Titanfall.
Titanfall (2014) introduced pilot movement (wall-running, double-jumps, the ability to call down a giant mech) into multiplayer shooter design. The sequel refined this into something close to perfect. Titanfall 2 (2016) had a campaign that is consistently cited as one of the best shooter campaigns ever made: a time-travel level called "Effect and Cause" that lets you switch between two versions of the same level at any point, and a set of movement mechanics that make traversal feel like a superpower. It was released between two other enormous shooters and sold poorly because of the timing. The people who played it talk about it constantly.
Apex Legends (2019) took the movement inheritance of Titanfall into a battle royale format, dropped the titans, and became one of the most mechanically refined games in its genre. Star Wars Jedi: Fallen Order (2019) borrowed Soulslike structure for a single-player Star Wars story and mostly pulled it off.
Games: Psychonauts · Brütal Legend · Costume Quest · Broken Age
Tim Schafer founded Double Fine after leaving LucasArts, where he had written The Secret of Monkey Island, Maniac Mansion, Day of the Tentacle, Grim Fandango. Those are the defining adventure games of their era. Psychonauts (2005) was his first game under his own studio and it almost broke them.
Psychonauts sold around 100,000 copies at launch on a development budget that required significantly more. It was reviewed excellently and failed commercially. The cult grew slowly. The sequel was crowd-funded in 2015, raising $3.8 million on Fig, which was enough to start development, and then Microsoft acquired Double Fine in 2019, which was enough to finish it. Psychonauts 2 came out in 2021 and is better than the original. That arc (commercial failure, cult status, crowd-funded revival, acquisition, critical success) is one of the stranger studio stories of the last twenty years.
Brütal Legend (2009) is Jack Black voicing a roadie whose heavy metal world becomes real. Costume Quest (2010) is a Halloween RPG where children's costumes become real in combat. Both are smaller and odder than Psychonauts in different directions.
Games: Dishonored · Dishonored 2 · Arx Fatalis · Dark Messiah of Might and Magic
Arkane is the immersive sim studio. The immersive sim is the genre (System Shock, Thief, Deus Ex) that asks players to solve problems with whatever tools the environment provides rather than scripted solutions. Arkane didn't originate the genre but they carry it more faithfully than anyone currently working.
Arx Fatalis (2002) is the one most players won't have played. Arkane's first game: an underground dungeon RPG where you draw spells by tracing runes with the mouse. The magic system required physical gesture. This was 2002. Dark Messiah of Might and Magic (2006) took that physicality into a first-person action game, the kick mechanic for sending enemies into spikes or off ledges became its most memorable feature. Both games were doing something the larger immersive sim tradition hadn't quite done: making the physicality of interaction the game.
Dishonored (2012) is where Arkane became recognizable: Corvo Attano, the plague city of Dunwall, a chaos system that tracked how violent your choices were, powers that could solve problems in six different ways. Dishonored 2 (2016) added Emily Kaldwin as a second playable character and a mechanical mansion level that is one of the most technically impressive single-level designs in the genre.
The all-studio-category structure makes this puzzle unusual. Normally you're looking for a conceptual pattern, a mechanic, a setting, a decade. Here the work was entirely recall: do you know that Arx Fatalis is Arkane? Do you know that Costume Quest is Double Fine rather than a smaller developer? The tricky group is specifically designed around the gap between knowing the famous games and knowing the studio's early catalog.
Today's CineLinkr puzzle had four Bond films across sixty years, A24's curation identity, neo-noir's moral landscape, and titles that end with a question mark, all four traditional categories, for contrast.